Rikka Tranquility
Trap Normal

Rikka Tranquility

  • Archetype:
  • Rikka

  • View:
  • 4335




When you activate this card, you can also Tribute 1 Plant monster; Special Summon 1 "Rikka" monster from your GY in Defense Position, then, if you Tributed a monster when you activated this card, Special Summon 1 Plant monster from your GY in Defense Position. You can only activate 1 "Rikka Tranquility" per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 5, 2026
49± 6/ 100
Power Score
Intrinsic 46
Deck 51

Rikka Tranquility — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 46 · Deck: 51 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender, Resource generator

Why it scores here

Rikka Tranquility is a resource-recycling trap that summons Rikka and Plant monsters from the graveyard, making it effective at extending boards and refueling mid-combo in Rikka-focused decks. While 398 decks run it consistently as a core Rikka enabler with 99.7% co-deck rates with Rikka Glamour, the card brings zero opponent interaction (no negation, removal, or disruption) and relies heavily on graveyard setup to function meaningfully. The combo evidence is sparse (only 1 recorded example), and summoning in Defense Position limits its immediate board threat. Overall, it's a solid mid-game extender for its archetype ecosystem but not a format-defining card.

Axis scores

Axis Score Evidence
Accessibility 58 Appears in 398 decks primarily in Rikka and Traptrix with 1.2 average copies, confirming reliable inclusion once graveyard setup is available (verified)
Combo & Conversion 42 Text generates up to +1 net bodies (tribute 1 Plant, summon up to 2 from GY); recorded combo board showed 3 end monsters and +5 card advantage, but Tranquility's specific role in that combo is unstated (observed)
Resource Economy 55 Activating this trap recycles dead graveyard resources into live field bodies at -1 card (activation cost), roughly even or slightly positive for graveyard-focused archetypes (inferred)
Effect & Interaction 0 This card contains zero negation, removal, or opponent disruption; it purely generates resources for your own board (verified)
Material Utility 5 As a Normal Trap, Tranquility itself cannot be used as Synchro/Xyz/Link material; only the monsters it summons serve downstream material roles (verified)
Resilience & Flexibility 35 A one-time activation trap vulnerable to chain interrupts and graveyard banish; the Defense Position bodies it creates help survival but do not persist long-term (inferred)
Deck-Building Efficiency 70 Costs only one deck slot with no archetype restrictions beyond targeting Plant/Rikka monsters; 336 of 398 decks run exactly 1 copy, and multiple copies are cleanly accommodated by the once-per-turn clause (verified)

Calculation

Weight profile: Primary: Recovery/Recursion. Intrinsic ≈ 46, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recycling engine for graveyard-focused Plant decks
  • Consistent inclusion across 398 decks with 98%+ co-deck rates with core Rikka cards
  • Generates multiple bodies while refueling graveyard; net +1 bodies when tribute cost is paid
  • Smooth deckbuilding fit (single slot, no restrictive synergies, multiple copies fine)

Weaknesses

  • Zero opponent interaction (no negation, removal, or disruption value)
  • Requires graveyard setup and Plant/Rikka resources to activate meaningfully
  • Summons in Defense Position only (not useful for immediate board threats)
  • Sparse combo evidence (appears in only 1 recorded combo; combo role is empty)
  • One-time activation per turn; vulnerable to chain interrupts and graveyard banish effects

Counters / choke points

  • Graveyard banish effects (Ghost Reaper, Harpie's Feather Duster)
  • Chain interrupts (Ash Blossom & Joyous Spring)
  • Graveyard disruption (Artifact Lancea, Dimension Shifter)
  • Effect negation on the trap itself (blocking the activation)

Best use

Mid-game resource recycler and board extender. Decks: Rikka, Traptrix, Aroma, Sunavalon.

Evidence & gaps

  • Verified: Card is a Normal Trap with text targeting Rikka and Plant monsters from GY; Appears in 398 decks across 35 distinct archetypes in TCG/OCG/MasterDuel/DuelLinks; 336 decks run 1 copy; 43 run 2 copies; 19 run 3 copies; Has 99.7% co-deck rate with Rikka Glamour in Rikka decks; Zero opponent interaction in card text
  • Observed: 35 distinct archetypes include this card, showing broad archetype portability within Plant shells; High inclusion in Rikka (36.7%) and Traptrix (20.1%) archetypes; Appears in 1 combo with power index 100 and +5 card advantage outcome; Average 1.2 copies per deck suggests light redundancy is preferred
  • Inferred: Likely functions as a graveyard refuel and resource recovery engine for Plant-focused decks; Not a combo starter; acts as mid-game extender (0% starter role evidence); Tributary cost (1 Plant) is cheap relative to typical Rikka/Traptrix resource availability; Bodies it creates (Rikka/Plant from GY) integrate with Xyz/Synchro material generation
  • Data gaps: No banlist token in evidence (assumed 3 copies unlimited) No usage statistics (StatisticsCard) available; archetype inclusion % relies on deck sample only Only 1 combo appearance recorded; combo combo role is empty, making card's specific contribution to that combo unclear No Top Card ranking across tournaments; card not established as meta-defining











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